四职业与六装备位Four classes, six gear slots
战士、游侠、奥术师、刺客拥有不同生存与爆发节奏。Warrior, Ranger, Arcanist and Assassin use distinct survival and damage rhythms.
从第 1 层出发,穿过十个阶段与九座守卫,最终抵达第 100 层。装备、Mana、技能成长与安全回城共同决定你能贪多深。Start on floor 1, cross ten stages and nine guardians, then face the floor-100 finale. Gear, Mana, skill evolution and safe retreat decide how deep you can push.

战士、游侠、奥术师、刺客拥有不同生存与爆发节奏。Warrior, Ranger, Arcanist and Assassin use distinct survival and damage rhythms.
死亡会丢失背包战利品;安全回城才能把这一趟真正变成成长。Death loses carried loot; safe retreat turns a run into lasting progress.
明确攻击与职业技能输入,配合可读的 Boss 机制。Explicit attacks and class skills meet readable guardian counterplay.
仓储、锻造、有限补给与远征记录构成安全阶段。Stash, forging, finite supplies and the Expedition Record shape the safe phase.
技能在长线推进中逐段演化,而不是一次性给满。Skills evolve at milestones instead of arriving fully formed.
v1.9.0 为当前公开版本。项目详情页与游玩入口均从仓库版本权威同步;战斗、城镇、装备与存档的具体变化以对应发行说明和当前游戏行为为准。v1.9.0 is the current public release. This project page and play entry are synchronized from repository version authority; release notes and the live game remain the source of truth for combat, town, equipment and save changes.
这里展示的是游戏仓库正在使用的场景与图集,不是另做的一套宣传图。These are production scenes and atlases from the game repository, not a separate promotional art set.



