一次跳跃,再来一次Jump, then jump again
核心操作只有跳跃与二段跳,难点来自你什么时候把第二段留在手里。The core move is a double jump; the real decision is when to save the second press.
从 14:00 活到 18:00。穿过工位、会议室、茶水间和员工健身房,躲过老板、会议、BUG、临时需求和催命邮件。Survive from 14:00 to 18:00 across workstations, meetings, the pantry and the gym. Dodge bosses, meetings, BUGs, last-minute requests and urgent mail.

核心操作只有跳跃与二段跳,难点来自你什么时候把第二段留在手里。The core move is a double jump; the real decision is when to save the second press.
老板、会议、BUG、邮件和临时需求使用不同预警与碰撞逻辑。Bosses, meetings, BUGs, mail and last-minute requests use distinct warnings and collision patterns.
14 点工位、15 点会议、16 点茶水间、17 点健身房,18 点才真正下班。Workstation at 14:00, meeting at 15:00, pantry at 16:00, gym at 17:00, then the exit at 18:00.
随机事件、稀有场景与隐藏瞬间只保存在当前浏览器。Random events, rare scenes and secret moments stay in this browser.
音乐与音效独立调节,不需要账号,也不会影响核心玩法。Music and SFX have independent levels, with no account required.
v1.26.5 将主角、障碍与办公室地面统一到同一透视空间,并把普通、全屏与手机 HUD、事件提示整体放大;四幕高清场景、二段跳物理与碰撞判定保持不变。v1.26.5 unifies the runner, hazards and office floor in one perspective space, while enlarging HUD and event text across desktop, fullscreen and mobile. HD scenes, double-jump physics and collision rules stay unchanged.
场景、主角和障碍物都直接取自当前仓库素材,让项目页真正展示游戏本身。Scenes, hero and hazards come directly from the current repository so the project page shows the actual game.



